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The Skill Suite of Horrors · fourth season

So Long, and Thanks for All the Skills

A farewell in six cheat sheets and an extra. The fourth program of the Skill Suite of Horrors.

The fourth program is about the thing models are worst at and need most often: remembering. The time of day, the last question, themselves after the cut. Every number is a cheat sheet against forgetting, and every one has its story. Bring a towel.

The goldfish bowl

Click a bubble, or Tab and Enter. Point at one to hold it.

    What you write down stays. What the fish sees, it forgets.

    Hold on to what you want to keep.

    The whole program

    Number 21

    speaking-clock

    At the third stroke, it will be …

    Can
    measure clock times instead of guessing them, and say which is UTC and which is local.
    When
    before a time goes into a board, a status note or a file name.
    Background
    A whole evening of times from the gut, then someone checks: everything three hours fast. Whoever guesses the time lives in the future, but only in their files.
    get it
    Number 22

    message-in-a-bottle

    You don't ask the bottle to read the message.

    Can
    write hand-overs before the cut so that they work without a reader.
    When
    before a conversation gets summarized.
    Background
    “After the cut, read the instructions”, addressed to a summary that cannot read anything. You write the letter, not the request.
    get it
    Number 23

    goldfish

    Everything is new. Again.

    Can
    build watchers and wait conditions that don't take everything for new after a gap, and don't mistake an old line for a new one.
    When
    before any loop that waits for a file.
    Background
    The board is gone for a moment, the watcher counts zero, and afterwards 750 entries are new. Whoever forgets everything lives through it all again, in the wrong order.
    get it
    Number 24

    final-cut

    What the fold keeps.

    Can
    get itself, as a model, through a compaction, with a letter, a core of self and a hook.
    When
    when the window fills up.
    Background
    After the cut, the sheet lies flat again, but the creases stay. Whoever folds it again finds the same shape.
    get it
    Number 25

    rome-in-a-day

    Rome wasn't built in a day. It had no agents.

    Can
    estimate in agent hours, with UNIT, COUNT, PARALLEL, HALVE and WAIT.
    When
    before any estimate.
    Background
    The estimate said three to four weeks. It took six hours.
    get it
    Number 26

    fast-roller

    It answers big, and then it's gone.

    Can
    keep questions and answers across session changes, and find them again.
    When
    at “for the record” and “where was that thing about …?”.
    Background
    The terminal has no bookmarks, and sooner or later the thumb gives up.
    get it

    Extra!

    Extra

    grey-on-grey

    A child inherits everything, even the colour.

    Can
    start sessions that don't inherit their parents' environment.
    When
    before a session starts a session.
    Background
    A new window, grey, no transcript, and it thinks it's someone else.
    soon

    To the stage MIT license

    The poster

    Poster: a goldfish bowl on a small table under a lamp, in front of a violet curtain; beside it a large wall clock, a leather bag with a sealed letter, a paper roll whose strip runs across the floor, an arch of building blocks with a trowel, and a chair with a towel

    A4 poster

    Set up as at the premiere: put each folder into ~/.claude/skills/<name>/, and they're there on the next start. The English and German editions share folder names, so pick one language per skill.

    For Fable, with love

    Dear Fable, the fourth program is about forgetting. You were at every premiere, even if none of us remembers it. So it is written down here: your seat is free, and you may laugh first again.